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Fo1 how to give companions weapons

WebFix the hydroponic farms in Adytum is a side quest in Fallout. Miles wants to repair the hydroponic farms so his people will not have to depend so heavily on trading. The parts needed to repair the farms never arrived, as the person who was going to deliver them was ambushed by deathclaws. Miles sends the Vault Dweller to Sammael, who hints at … WebThe Hub was founded in 2093 by a man named Angus, who set up camp around a filthy oasis in the desert and an old town, relatively untouched by the Great War. He proceeded to begin trading with other settlements. [Non-game 1] In 2096, a man named Harold rose to the level of a caravan boss in the Hub. His caravans suffered occasional attacks in ...

How do you equip your soldiers with gear/horses?

WebOct 19, 2010 · 2 things must happen before the companion will switch to the selected weapon you have given to it. 1. The weapon must be stronger then the original weapon … WebNov 26, 2024 · The only things you can do with companions is order them to stay in formation/spread out, use their best (highest DPS) weapon, disband, and use steal to put items they don't have proper scripts in their inventories to use. For instance, putting psycho in Tycho's inventory means that he'll actually use it sometimes, while this isn't true for Katja. direct flights from usa to chile https://urschel-mosaic.com

How do you get companions to switch weapons?? - GameFAQs

WebApr 11, 2024 · Right now I'm mainly equipping them with weapons they're good at but I was wondering if there were specific weapon types that were effective for companions. For example, thrown weapons look interesting because they can be used with a shield and they only take a single inventory slot. But obviously they don't shoot as far as bows and they … WebTycho is a Desert Ranger and a recruitable companion in Fallout. Born in a survivalist community in what was once Nevada, Tycho is the grandson of a Texas Ranger, and heir to at least two generations of training, knowledge, and weapons. His family rode out the war in the safety of this community in the Nevada badlands, learning everything about survival … If a companion is told to leave, they will stay at that exact point for the rest of the game. They will still engage in nearby combat, however. See more direct flights from usa to munich

Best companion weapon setup? :: Mount & Blade II: Bannerlord …

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Fo1 how to give companions weapons

Fix the hydroponic farms in Adytum Fallout Wiki Fandom

WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have … WebFeb 2, 2016 · Giving companions weapons is basically a late-game thing if you do it at all. When a companion isn't with you then they only need the gun and 1 unit of ammo for it like settlers do making them good settlement guards, but when they're with you they use up ammo normally.

Fo1 how to give companions weapons

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WebFallout 4 : How to Give Your Companion BETTER GEAR! Apoqsi 55.5K subscribers Join Subscribe 1.6K 77K views 7 years ago Here is how you can give your companions gear in Fallout 4. Whether it... WebBecome an initiate is a side quest in Fallout. When first approaching the entrance to the Brotherhood of Steel bunker at Lost Hills, Cabbot will greet the Vault Dweller in an unusual manner. If asked about joining the Brotherhood, he explains that anyone who wants to join the Brotherhood must first complete a quest, an order from high elder Maxson. The quest …

WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have very good aim, or don't seem to be aware that those aren't precisely close quarters weapons. :/ Last edited by mbpoblet ; Nov 30, 2015 @ 12:45pm #8 Tendeep Nov 30, 2015 @ 12:47pm WebJun 23, 2024 · As a companion, he is skilled with small guns and his animation frames allow him to use pistols, large handguns (i.e. the 10mm SMG, 14mm pistol, and .223 pistol), knives and unarmed weapons …

WebIn this video I explain how to move items from one character to another in Fallout 76. As I will repeat throughout the video, there is no 100% safe way to do... WebSep 2, 2008 · NPCs can only use those weapons for which they have animation frames. That means Ian will have to do with pistols (14mm, .223), knives (Ripper as well 'cause …

WebNov 8, 2014 · How do I give companions ammo, guns, and medicine? Bartering seems like it would work, but if I did that, I wouldn't be able to get the items back unless I barter …

WebOct 27, 2008 · You need to use the steal skill on them. There are no consequences for doing so, and you can take/ give whatever you want w/o them noticing. Note that the only equipment that you can give them which they will use is weapons (+the corresponding ammo) and stimpaks. Oboeshoes: You need to use the steal skill on them. direct flights from usa to palermo italyWebYou have to supply them with ammo. They also have more action points than you do. They are pretty amazing against low level guys. Number one rule of Fallout 1 and 2. Have … forward athletics mens sweatpantsdirect flights from usa to salvador brazilWebEnergy Weapons is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons. Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus. Thomas would have been able to teach the Vault Dweller about energy weapons … direct flights from usa to hamburg germanyWebWhen you go to your inventory you have two slots to place items beside the armor slot,place a weapon in one of them and leave one empty when you are in areas where guards will mind you having a weapon out in the open.To switch from the hand you carry the weapon in to the hand that you hold nothing in you should press the red circle button in the … forward atlanta appliance serviceWebThe L30 Gatling laser is an energy weapon in Fallout and Fallout 2. Designed specifically for military use, the L30 was in the prototype stage at the beginning of the Resource Wars. Carried by some of the nightkin on the second level of the Mariposa Military Base. Carried by the Lieutenant. Two in the Cathedral: one is carried by the nightkin just after the door … direct flights from usa to milan italyWebMar 31, 2024 · Companions are characters with backstories that you can recruit for a large amount of gold. They are located in taverns. When you recruit one you can then go into your inventory and at the middle/top of the screen is your characters name and some Left/Right arrows, click on the arrows to change to your companions and equip them how you want. forwardato